Posted 10 March 2010 - 03:10 PM
The system is not really much better than the ghost ball principle--which IS more intuative (ghost ball is more intuitve than the point and pivot system).
In order to minimize cling, you need the surface of the CB to rotate sideways at the same speed it rolls past the OB. Under this condition, there is not relative movement of the surface of the CB with respect to the surface of the OB and the energy transfer is immediate and negligible amounts of cling-delay happen. This requires the rest of the shot to need that amout of spin.
Coincidentally, this amount of CB sideways rotation also cancels out throw--if (and only if) the CB is not rotating forward or backwards at the moment of impact (e.g. sliding on the cloth as in a stop shot). And since the CB is sliding at contact, it will float down the tangent line with a modicum of side spin.
Overall, all these aiming systems are moot after you get 1,000,000 shots under your belt. Your CPU will have been programmed or you will have left the game out of frustration. While I recommend ghost ball with the understanding that after using ghost ball to line up the shot, you then need to compensate for the vector spin of the CB and the squirt that the cue imparts on the CB because of the vector spin {Vector spin takes both english and follow-draw into account}, any system to get you started is perfectly fine. Just be aware that sooner or later you will not be using an aiming system, but simply looking at the shot and the required position, you just shoot what seems to be natural, and presto, it just works--sort of like driving a car after a decade of practice.